Hi,
Just updated from 2.1.4 to 2.1.6 and UI events are not being detected in objects that start deactivated and get activated in runtime.
My UI has several NGUI UI's that I activate/deactivate when needed. When the game starts everything works fine, but as soon as I deactivate the starting GUI and activate another one, the newly activated one doesn't respond to any input.
How can I fix this?
Best regards,
Alex