Prior to NGUI 3, I used UIStretch to scale my UILabels for various resolutions. This worked perfectly, and was especially handy on the cross platform game I built (consoles, PC, and mobile devices).
However, with NGUI 3, UIStretch no longer scales UILabels. It actually seems to do nothing to the label. I've tried using extreme values just as a test, and the UILabel remained the same size.
I understand I can scale the UILabel using Unity's built-in Scale property in the inspector. However, the UIStretch was perfect for auto-scaling across multiple resolutions, and when used in conjunction with UIAnchor, was the best solution I'd found for anchoring and scaling my UI.
Aron, any suggestions on how to auto-scale a UILable in v3, or how to update UIStretch to work on UILabels again?