Hey guys! I have a question about using UI grid for a tiled board game, and some direction on how i should be setting that up.
First off, i want to say that NGUI is an excellent tool. It is simple, easy to understand and use, and very versatile. Being a mobile game designer, I am excited that there is an alternative to Unity's GUI tools, which would hinder my designs greatly.
Back to my question! I purchased "tile based map and nav" add on for unity thinking that it would make my setup easier, but it turns out that it might be a bit much for a mobile device, and using NGUI for both the GUI and the playing board would not only flow much better, but show an increase on the performance side as well.
I have been messing around trying to find the correct way to set this up, but for the life of me can not figure it out. I am new to the world of programming (artist who recently turned to programming out of necessity) but am picking up on it rather quickly and find it very interesting.
All i want to know is how to set up a grid on a 3D object where i can drag and drop other 3D objects on and around the grid.
PS. I am guessing that the grid is strictly "behind the scenes" code and will not render any visuals such as borders or tiles, and that textures will have to be used in conjunction with the coordinates of the grid.
Any help is much appreciated. Thanks in advance and i apologize for the lengthy post!