Author Topic: An issue involving UIDraggablePanel  (Read 1399 times)


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An issue involving UIDraggablePanel
« on: September 20, 2012, 04:13:48 AM »
Currently I have an UI with following setup :
 - 3D Camera to view a character with plays animations (The camera has a SmoothFollow2d script attached to follow the character when the character plays the animation)
 - 2D camera to view the UI which consists of the following
   > Draggable Panel with a list of items added dynamically during runtime
   > A "play" button, when pressed, plays the character animation

The problem:
Once i press "play" the character plays the animation once and then the play button cannot be pressed again it stop working.
But if i deactivate the draggable panel the button is clickable again. And if i activate the panel back the button stops working.

Hardclip from the drag panel is being used with [x:300 y:300] the button is far away from the drag panel.

When i deactivate the box colliders on the list of items(contents of the drag panel) the "play" button can be pressed again.
The box colliders of the list items and the button colliders does not over lap. The "play" button is played far away from the
drag panel.