Thanks, but I don't think that was the problem. I have three cameras, as follows:
1. Background cam - Depth 0 - Shows stars and Skysphere
2. Main cam - Depth 1 - Shows all 3d objects
3. GUI cam - Depth 2 - Shows GUI
The Background cam is set to Solid colour and the other two are set to Depth only.
Found when compiling to device was fine, problem only existed in editor. However we had a power failure last night, and when I booted my Mac back and ran Unity, the problem was then gone in Editor too!!