Hi all, i'm getting the hang of nGUI and want to integrate with playmaker. i'm trying to do the following:
1. create a ui element from a prefab
2. have that UI parent to a specific parent in the hierarchy. In this case it's my UI Root for nGUI.
3. have that ui element have a specific layer set to my 2d camera
In playmaker I Create Object then Activate Object then Set Parent.
I've noticed that I can't Set Parent correctly. What happens is that after I create the UI prefab, it sits in the top of the hierachynot correctly nested under UI Root.
Set layer works fine tho. I also notice that if I try this on something already in the scene, the set parent works fine.
I'm guessing this has to do with prefabs but the big question is how do I get a prefab to be a child of a specific gameobject already in the scene. Has anyone else had this problem?
This is an issue only for things that are created, activated and destroyed. All my other nGUI UI is sweet.
help?
-zander