Hi there!
I need to change texture by mask(another texture) and output(draw) result to UITexture(for example it is tracery or images on cars).
It works, but when I put two widgets on screen - UISprite(with texture from atlas) and UITexture(with texture loaded through WWW and LoadImageIntoTexture), texture on UISprite looks good, but texture on UITexture looks blurred. Why blurred? Maybe it has something to do with the checkbox "automatic" at UIRoot?
Also, please answer - how to properly manage resolutions for android - is it needed different-sizes textures for different resolutions? What about checkbox "Automatic" for Android?
Where can I read about developing for android using NGUI and Unity3D?
Thank you!