I'm about to investigate if there will be any problems with label text when changing resolution. The major problem i'm concerned about is if the label with get blurry if scaled down to much or scaled up to much when only using one font texture. Just wanted to get some quick thoughts before I begin to save some time.
Could the best way to handle this have several textures of the same font but with different font sizes and change the texture used on all labels in the game when the user changes resolution? For example have font textures for font size 10, 15, 20, 25, 30, 40 and 50?
If that is the way to go I see problem in massive texture charts if I for example want to add a Chinese font with lots of characters and then have to multiply the texture with 7 to have clean texts in game for all resolutions.
I would like some comments and thoughts for you!
Thanks,
Shelt