Adjusting the material offset will have adverse effects as it will affect everything using that atlas, and it's not what you want. Tiling is generally only possible with textures that have the right side matching the left, and bottom side matching the top. Since sprites within the atlas take up only a part of the texture, you can't simply say "tile it". This is why I had to create the UITiledSprite class to begin with. What it actually does is creates geometry behind the scenes, multiplying your sprite over and over until it fills the designated area. Currently there is no way to adjust its tiling, but if you're code-savvy, you could add this functionality by modifying UITiledSprite.