Thanks for your response Aren
I don't think you understood my question. My atlassed sprite doesn't need to tile. I want to reuse the same texture in the atlas, but only part of it.
I set up 3 sliced sprites:
- The left button uses: TopLeft, TopCenter, CenterLeft, CenterCenter, BottomLeft and BottomCenter
- The middle button uses: TopCenter, CenterCenter, BottomCenter
- the right button uses: TopCenter, TopRight, CenterCenter, CenterRight, BottomCenter and BottomRight
To get this functionality, I basically need to put 3 different textures into the atlas. But they could actually be sharing the same texture space.
I may also use all of the parts of the sliced sprite if there's only one button in the horizontal menu, if you know what I mean
