Hah! I understand the sticky, and I'm asking for a way around the issue of mixing the use of depth for my sprites with z for my labels... let me try to explain better:
I have 6 sprites which are all draggable. Each of these sprites has a label associated with it, when the sprite moves the label moves.
So let's say I have the sprites with depth of 0, 1, 2, 3, 4, 5. Is there an easy way to get the label's z to match?
It would be easy if the label was the child of a sprite... I could just find the parent, get the depth, and make that (-0.01 to make sure the text is on top!) to the label's z value.
Any suggestions?
(To sum up: Depth IS working on the sprites... and I want to match that with my fonts. Or maybe turn off the depth for the sprites, so I can just use their Z position? Anything to get the font not to show through!)