Hello there,
I am brand new to Unity, and right away ran into some animation issues.
I am looking to control the timeline, with clicks to tell the animations timeline when to stop/pause, and then continue along the same timeline after a click or some other form of user input.
For my personal example, I am looking to animate "Object A" along a path, on which it will stop at a certain point, and wait to be clicked again. When it is clicked I would like it to continue the remainder of the timeline, to the end.
I suppose I could compare what i need, to the the timeline in Flash, where I can directly effect the timeline where to stop/start, and then continue with gotoAndPlay or On event listener methods.
Is anything like event listeners to wait for input possible within Unity? I am also using Ngui, but cannot find a feature I need.
Thanks very much.