The only code involved is LookAt(); I'm trying to use NGUI as a replacement for some of my particle effects.
ShipGO
-> UIPanel
-> UISprite (with a tween along the y-axis)
It shows up, animates along the Y fine. Added a fade to fade out as well. But doesn't look at the camera. Adding a script that does this, either from the examples directory or of my own making, will distort the sprite.