Hi,
I'm doing a cross fade transition between two 3D cameras, using RenderToTexture technique and change the alpha of texture. Meanwhile I need to keep showing an HUD no matter which 3D camera is active and whether under transition. However, I found 2D UI will also has a fade in effect when I do the cross fade. In my case, is there any way to not fade in 2D UI when transition happens?
Thanks!