Author Topic: Image Quality problem.  (Read 1817 times)

adam718

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Image Quality problem.
« on: December 28, 2012, 01:27:18 AM »
Hi Aren!
I want to ask two problems.
1. Image Quality
    The result image of UISprite and UITexture is lower than original image in quality.
    Is it unity's import problem?

2. UIDraggable contents is not clear when it in the middle.
   As you can see in the image, when draggable panel places on the top, it's clear like left.
   But when draggable panel drags to the middle, it is like right.
   What should I do additionally?
   

Thank you,
Adam.

Nicki

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Re: Image Quality problem.
« Reply #1 on: December 28, 2012, 10:48:07 AM »
1) For mobiles there is a maximum texture size of 2048x2048 on anything before retina ipad.
Also there can be mip maps enabled, which in certain places will use a scaled down version of the texture.
It can also be your quality settings in Unity, see what they are.

2) They get fuzzy when you move it off full-pixel sizes. This especially happen with momentum which move it with a lerp. One thing you can do is to round the position once it stands still to either a full pixel or 0.5, depending on the fulll size of it.

I've experimented with rounding it every update, but it gets all weird and the scrolling doesn't work very well then.