Hi, I've setup a pause menu where the pause button changes the timescale to very slow, ie: Time.timescale = 0.0001f
And then I call a Tween Position animation that moves a pause menu onto the screen. I've found that in the editor this causes all of the buttons on the pause menu to stop working, but on an iOS device the same code works 95% of the time (5% of the time the same thing happens and the pause menu buttons don't work). The janky fix I've found for this is to add a 0.5 second delay before the timescale gets changed.
Any ideas on how to fix this so that the pause menu buttons don't freeze? (these are all located on the same panel as most of the other game UI and the panel is not static)