Author Topic: Auth Server and skeleton scenes/levels  (Read 2824 times)


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Auth Server and skeleton scenes/levels
« on: February 11, 2013, 06:39:20 PM »
Hi again, I am attempting to build an authentication server and client.  I want to create a scene/level for the server that does NOT have all the heavy graphics and sounds and animations that the client scene needs (keeping the GameObjects).  Can I take the client scene and strip out all the graphics, sounds, and animations and use it on the server so that when the server does a JoinChannel(,seneName) it will load the stripped down scene?  I want to keep the server as lightweight as possible as I want to be able to run as many games (channels) as possible without running out of memory.  Also, do TNet channels "share" scene assets (graphics, sounds, and animations) in order to keep memory requirements down?  Thanks!


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Re: Auth Server and skeleton scenes/levels
« Reply #1 on: February 12, 2013, 09:23:28 AM »
Possible? Sure. You can technically create two scenes, and just rename the stripped scene to the full scene's name prior to doing a build. It matches names when attempting to load levels.