Hi there!
I've managed to make a shared multiplayer room cross platform with multiple clients connected and that is friggin awesome! I've been hosting in the editor so far and haven't had any troubles.
But here's the deal. If I make a server on iOS and try to call 'TNServerInstance.localAddress', it doesn't continue with any of the code after that line and outputs the following in the console:
SocketException
: No such host
is known
at System.Net.Dns.hostent_to_IPHostEntry (System.String h_name, System.String[] h_aliases, System.String[] h_addrlist) [0x00000] in <filename unknown>:0
at System.Net.Dns.GetHostByName (System.String hostName) [0x00000] in <filename unknown>:0
at System.Net.Dns.GetHostEntry (System.String hostNameOrAddress) [0x00000] in <filename unknown>:0
at System.Net.Dns.GetHostAddresses (System.String hostNameOrAddress) [0x00000] in <filename unknown>:0
at TNet.GameServer.get_localAddress () [0x00000] in <filename unknown>:0
at TNServerInstance.get_localAddress () [0x00000] in <filename unknown>:0
at GameManager.OnGUI () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Did it fail to make a server on iOS? Or what exactly is happening? Can anyone help me out?
Thanks a lot!!!