Bug #2:
It seems NGUI's behaviour regarding atlases changed in a not so good way. In my game I have a reference atlas, that I point to the relevant atlas, according to the device's resolution.
Additionally I have a "Force null" behaviour, that sets the dummy atlas replacement property to null, to get rid of all texture references. Now, in 2.33b, if I set the atlas replacement property to null, it looses all sprite names (everything is set to the first sprite on the list).
Previously (i.e. 2.3), I could set the atlas replacement to null, and when I reset it to another atlas all sprites names were preserved.