invalid arguments
UnityEngine.Debug:Log(Object)
ExampleMenu:OnNetworkConnect(Boolean, String) (at Assets/TNet/Examples/Scripts/ExampleMenu.cs:179)
System.Reflection.MethodBase:Invoke(Object, Object[])
TNet.UnityTools:Broadcast(String, Object[]) (at Assets/TNet/Client/TNUnityTools.cs:41)
TNManager:OnConnect(Boolean, String) (at Assets/TNet/Client/TNManager.cs:702)
TNet.GameClient:ProcessPacket(Buffer, IPEndPoint) (at Assets/TNet/Client/TNGameClient.cs:718)
TNet.GameClient:ProcessPackets() (at Assets/TNet/Client/TNGameClient.cs:535)
TNManager:Update() (at Assets/TNet/Client/TNManager.cs:687)