Hey! I realized there is no support for signed bytes, I added these lines to the TNUnityTools.cs
Line 209:
else if (type
== typeof(sbyte)) {
sbyte sb = (sbyte)obj;
bw.Write('p');
bw.Write(sb);
}
...........
Line 310:
case 'p': data[i] = reader.ReadSByte(); break;
I think this could be a "bug", maybe you forgot to put them!