Hi,
So i'm not sure why this won't work. I tried creating dummy atlases and using the .replacement feature. that works okay but is a huge work overhead for our project which has more than 100 atlases.
What i basically would like to do is create the atlas at one resolution and then manually replace the texture with a lower res one in code. this works but the texture coordinates for the individual sprites is off. The UIAtlas is set to Tex Coords ... and the scale is uniform so ican't see why this wouldn 't work. Is there some internal storage of the pixel positions of sprites or something, or some call i can call to get NGUI to recalculate whatever it has in there...?
Thanks,
Ross