Author Topic: strategies for designing UI in portrait mode  (Read 1432 times)

jacksmash

  • Newbie
  • *
  • Thank You
  • -Given: 0
  • -Receive: 0
  • Posts: 9
    • View Profile
strategies for designing UI in portrait mode
« on: March 13, 2013, 07:22:38 AM »
Just wondering if anyone has any lessons learned or tips about this?

I'm creating an app in landscape mode, but one of the scenes is in portrait.

The "Game" view's mode is "iPhone 4 Wide" (or similar) to be consistent with the other scenes and since the app is really in landscape mode anyhow. But this makes things a bit confusing since I need to rotate the UI elements by 270. The other thing I find confusing is that the Panel (purple outline) looks like it is in landscape as well, and so that throws me off (I must be missing something here EDIT: the purple outline changes based on what game mode I'm in... just discovered that!).

Is it better to just design in portrait mode, and then when I'm done, rotate the entire thing by 270?

Anyhow, I can make things work. No troubles there. I'm just looking for an approach that will cause the fewest headaches and look forward to any insights anyone may have to share.

Thanks!
« Last Edit: March 13, 2013, 07:56:56 AM by jacksmash »