Hello,
I don't really want to compare all features of TNet vs other networking frameworks but I really would like to know if there are some differences in the core.
For example you mentioned that you can define integers/bytes in instead of strings to save some bandwidth.
But what I want to know are there major differences between uLink and TNet?
What I really didn't like with uLink was that I always had to open unity two times. I also needed an extra program to keep them in sync. But with TNet it seems that I can just hit "play" and it automatically starts the server in the background.