Author Topic: Dynamically created objects  (Read 2190 times)

totalboffin

  • Guest
Dynamically created objects
« on: March 19, 2013, 09:43:34 AM »
I've been looking at the Tnet youtube videos and wondered how to handle dynamically created objects over the network. I'm using ingame object, altering the mesh and then want to make a new object so all connected users can see it.

ArenMook

  • Administrator
  • Hero Member
  • *****
  • Thank You
  • -Given: 337
  • -Receive: 1171
  • Posts: 22,128
  • Toronto, Canada
    • View Profile
Re: Dynamically created objects
« Reply #1 on: March 19, 2013, 09:51:03 PM »
In order to instantiate objects, you must save a prefab and reference this prefab on the network manager. You can't alter a mesh. If you alter something, you have to send your alterations to everyone across the network.