Welcome,
Guest
. Please
login
or
register
.
February 14, 2025, 06:01:45 AM
Home
Help
Search
Login
Register
Tasharen Entertainment Forum
»
Support
»
TNet 3 Support
»
Dynamically created objects
« previous
next »
Print
Pages: [
1
]
Author
Topic: Dynamically created objects (Read 2190 times)
totalboffin
Guest
Dynamically created objects
«
on:
March 19, 2013, 09:43:34 AM »
I've been looking at the Tnet youtube videos and wondered how to handle dynamically created objects over the network. I'm using ingame object, altering the mesh and then want to make a new object so all connected users can see it.
Logged
ArenMook
Administrator
Hero Member
Thank You
-Given: 337
-Receive: 1171
Posts: 22,128
Toronto, Canada
Re: Dynamically created objects
«
Reply #1 on:
March 19, 2013, 09:51:03 PM »
In order to instantiate objects, you must save a prefab and reference this prefab on the network manager. You can't alter a mesh. If you alter something, you have to send your alterations to everyone across the network.
Logged
Print
Pages: [
1
]
« previous
next »
Tasharen Entertainment Forum
»
Support
»
TNet 3 Support
»
Dynamically created objects