Author Topic: NGUI Plugins  (Read 10196 times)

jeldrez

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NGUI Plugins
« on: March 22, 2013, 07:57:28 AM »
Hi,
I just was wondering if someone is using plugins for NGUI. I found this ones:


HUD Text - Display info above characters head.


RetinaPro - For switching atlas between devices.


Align Editor 2 - To align assets, it has some conflicts with the transparent images, but apparently it works to arrange the widgets.


Inspector++ -


NData - Use MVVM pattern for NGUI


FastGUI - Export from photoshop to NGUI all the widgets made with the design


Win7Multitouch - Supports touch on Win7


KGGMapSystemNGUI - NGUI plugin for KGGMapSystem (Requires KGFMapSystem)


NJG MiniMap - Automatically generate minimap and world map, map pointers, arrows all of this in 2-3 drawcalls. More information and demos here


UI Damage - Damage indicators, screen flash and shake. More info here


GUI Guides - Just what it said. Guides to use on Unity like in Photoshop.


NGUI Depth Manager - To arrange depth between atlases in specific UIRoots


Atlas3D Toolkit for NGUI - Use Atlases for meshes, using 1 draw call


RPG Dialog - It's what it said.


xARM: Aspect and Resolution Master -Real preview at different resolution, physical size, etc. without building to device.

Color-Blind Utility - Easily add Color-blind support to interfaces created with NGUI, this add-on allows you to assign alternate colors and sprites from an atlas to UISprites, as well as colors and fonts to UILabels.
« Last Edit: September 02, 2014, 02:31:01 PM by jeldrez »

iandunlop_oefun

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Re: NGUI Plugins
« Reply #1 on: March 31, 2013, 07:19:44 PM »
I'm the author of the RetinaPro Unity3D plugin and thank you for the kind words! There is a thread over on the Unity3D forums if anyone needs additional help with it. I can also be reached via the support email address in the readme.txt (contained in the RetinaPro package).

http://forum.unity3d.com/threads/170634-RetinaPro-for-NGUI-Easy-management-of-multiple-devices-amp-pixel-screen-resolutions

Cheers,
   Ian Dunlop

jeldrez

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Re: NGUI Plugins
« Reply #2 on: May 31, 2013, 11:21:26 AM »
I just found this plugin, looks really good, this should be integrated into NGUI or Unity 5.


GUI Guides



hjupter

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Re: NGUI Plugins
« Reply #3 on: June 01, 2013, 07:47:36 PM »
Would you mind to add these to the list?

NJG MiniMap - Automatically generate minimap and world map, map pointers, arrows all of this in 2-3 drawcalls. More information and demos here

UI Damage - Damage indicators, screen flash and shake. More info here

jeldrez

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Re: NGUI Plugins
« Reply #4 on: June 03, 2013, 11:13:04 AM »
Would you mind to add these to the list?

NJG MiniMap - Automatically generate minimap and world map, map pointers, arrows all of this in 2-3 drawcalls. More information and demos here

UI Damage - Damage indicators, screen flash and shake. More info here


 ;)

jeldrez

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Re: NGUI Plugins
« Reply #5 on: June 16, 2013, 08:21:39 AM »
NGUI Depth Manager


tra

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Re: NGUI Plugins
« Reply #6 on: August 03, 2013, 08:48:28 AM »
Maybe this will interest somebody doing games on mobile with NGUI.

Atlas3D Toolkit for NGUI

Atlas3D Toolkit is a plugin for NGUI and lets you use NGUI Atlas to texture any mesh in Unity
and have 1 drawcall with dynamic meshes. Additionally you can add and repair unity lightmapping to use 1 drawcall on Unity Free.

Edit:
There is new version 1.2 available at the AssetsStore
Simplified usage, single component, dynamic meshes creation, bugfixes
Check the tutorial and video


« Last Edit: August 27, 2013, 03:45:30 AM by tra »

Thavron

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Re: NGUI Plugins
« Reply #7 on: March 10, 2014, 05:53:45 AM »
I've created an Editor Extension to get a real preview at different resolution, physical size, etc. without building to device (+ it can export screenshots).

xARM: Aspect and Resolution Master

It works with NGUI and all other Unity Extensions.
Please consider to add it to the list. Thanks.

« Last Edit: October 01, 2014, 12:44:11 PM by Thavron »

jeldrez

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Re: NGUI Plugins
« Reply #8 on: September 02, 2014, 02:31:54 PM »