Are there any known issues with using Z depth for blocking click through on iOS?
I have a window with a button sprite X, it closes the window that belongs to it but it also clicks the button under it that takes you to another scene in the game. I could re-design my UI a bit to resolve the issue, but the issue doesn't exist on PC or Web builds.. only iOS.
I've tried adjusting the Z depth directly but that doesnt stop the click through. Everything is just a standard widget with the default ngui button / collider system.