Hey Now
I am looking to find the next available Channel Id, that is not being used. The idea someone creates a game, I call a function that returns a Channel Id, then I have the user connect to the lobby.
Not sure if TNLobbyClient.knownServers.list can be used to figure out.
Maybe something like...
TNManager.JoinChannel(FindChannelID(), firstLevel);
Each newly created game would get their own Channel Id.