I just update to the latest version and continue having issues with dynamic fonts.
1] I created and empty gameobject (with reset values), drag and drop UIFont.cs into it.
2] Set Font Type to Dynamic
3] Drag and drop the TTF, set the scale. (I can't set the material, it use the TTF one)
Until then everything is ok, but in game, sometimes looks corrupt (image attached).
There's another way to create Dynamic Font?
Thanks!