Hi there,
I have a problem using the HUDText component. I have a 2D camera for my NGUI interface and a 3D perspective camera for the game itself. There are a few labels that have the UIFollowTarget on them with the UI camera set to the 2D NGUI camera and the Game Camrea set to my 3D perspective camera. The target points to a empty object in the scene and I have ticked disable if invisible.
Everything works perfectly while the labels are in view, but when the object leaves the side of the screen the labels stick to the side of the screen where the object left.
I am using Unity 4.1.
Thanks,
Justin