Author Topic: About Shooting in the Space Kit  (Read 2968 times)

Alienguard

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About Shooting in the Space Kit
« on: April 25, 2013, 08:11:45 AM »
I recently bought the space game starter kit and I am browsing through it, trying to learn its functionality as much as I can, however I am still new into game development and because of that I am having troubles finding what defines how the beam and missiles should work.

I would like to have information on how are they instantiated into the scene and how are their movement defined. I hope I am clear enough on that.

I was trying to create my own shooting function, however since I can't understand how to set the spawning position of the laser and/or missiles and their movement I am unable to complete my script.

Thank You!

This is a very impressive kit

ArenMook

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Re: About Shooting in the Space Kit
« Reply #1 on: April 25, 2013, 12:43:16 PM »
MissileLauncher class is what shoots missiles. WeaponLauncher is what shoots plasma beams. I suggest exploring the game object hierarchy of the player's spaceship to see what scripts are attached.