Author Topic: [RELEASED] Minimap / World Map System for NGUI 3  (Read 52627 times)

hjupter

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Re: [RELEASED] Minimap / World Map System for NGUI
« Reply #15 on: May 26, 2013, 02:47:59 PM »
It says it generates textures automatically. Does this mean it would work with a voxel engine and deformable terrain during runtime?
You can call the generate texture method when ever you want for instance: you can have it to render your scene every 1 sec or something like that.

PabloAM

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Re: [RELEASED] Minimap / World Map System for NGUI
« Reply #16 on: June 16, 2013, 07:10:44 AM »
BTW, any tutorial to add a minimap in a game that is everything working on "2DLayer"???

Updated: And how could I change the axis of the render layer? Because I see the icons but the camera is rendering from TOP not from FRONT.


Thanks!
« Last Edit: June 16, 2013, 07:49:46 AM by PabloAM »

hjupter

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Re: [RELEASED] Minimap / World Map System for NGUI
« Reply #17 on: June 16, 2013, 04:13:47 PM »
BTW, any tutorial to add a minimap in a game that is everything working on "2DLayer"???

Updated: And how could I change the axis of the render layer? Because I see the icons but the camera is rendering from TOP not from FRONT.


Thanks!
Hi, I still have to make some tutorials and update the documentation.

By everything working on "2D" layer you mean like render your UI + Minimap under the same layer and UICamera? then just disable the camera inside NJGMap and ofc make sure the whole prefab have the same 2D layer.

Axis change feature its already on the new version, I'm almost ready with some details then I will submit it to the asset store tonight. If you want it asap you can send me a PM with your invoice number then Ill send it directly to you when Im done.

The current version on the store is 1.2.0 the new version is already 1.4 here is the changelog: http://www.ninjutsugames.com/forum/forum/main-category/main-forum/18-latest-version-1-4-0

hjupter

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Re: [RELEASED] Minimap / World Map System for NGUI
« Reply #18 on: June 20, 2013, 02:23:28 AM »
New version 1.4.0 is now ready to be released, here is a few demos showing some of the new features:

Support Forum

Big Terrain Demo

Sidescroller Demo

Fog of War Demo

I'ts going to take few days to get in the asset store so if you want the package right now just PM me your invoice number.

Here are the changes:

1.4.0
- NEW: Added new alternate way to render the maps (NGUI is not required anymore but its still supported)
- NEW: Added a texture packer for non-NGUI system.
- NEW: Restructured the whole code in order to support both render engines.
- NEW: OnGUI: Added new IconSelector class to select icons and arrows from a specific folder.
- NEW: Panning added for both Mini map and World map with configurable settings: easing, speed, sensitivity and more.
- NEW: Added Render Modes now you can specify between these modes:
      - Once: Render the map only once
      - ScreenChange: Render the map once and re-render it again if the screen size changes
      - Dynamic: Render the map every specified times or by calling the method NJGMap.instance.GenerateMap()
- NEW: Removed TweenZoom and replaced with HOTTween.
- NEW: Added super fast Fog of War rendered by GPU and calculated on a another thread for performance.
- NEW: Added big terrain example.
- NEW: Pivot option for MiniMap, its now easier to change the alignment of the minimap.
- NEW: Mouse Scroll Wheel zoom with configurable settings: easing, speed, zoom keys and more.
- NEW: WorldMap can use zoom now.
- NEW: MiniMap size inspector option.
- FIX: Lots of performance optimizations.
- FIX: Fix a leak memory issue.
- FIX: Few more bug fixes.
« Last Edit: June 20, 2013, 07:33:01 AM by ArenMook »

ArenMook

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Re: [RELEASED] Minimap / World Map System for NGUI
« Reply #19 on: June 20, 2013, 07:33:22 AM »
Your links were broken. I fixed them for you.

hjupter

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Re: [RELEASED] Minimap / World Map System for NGUI
« Reply #20 on: June 25, 2013, 10:01:20 PM »
Your links were broken. I fixed them for you.
Thanks :D

hjupter

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1.4.0 Released
« Reply #21 on: June 25, 2013, 10:02:11 PM »
1.4.0 is finally on the asset store here is the link: https://www.assetstore.unity3d.com/#/content/8339








Cizia

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Re: [RELEASED] Minimap / World Map System for NGUI
« Reply #22 on: June 28, 2013, 03:54:29 AM »
Hi,

Very good stuff, but each time I have to install your asset the links with NGUI are broken and I have errors that I can only repair by reinstalling NGUI.

Could you maybe, like HUD Text, do not propose by default the NGUI standard stuff but just the asset to install it if it is needed.

By the way, you are a real pretendent to KGFMapSystem and after having analized both I think you are the best one, I really hope you will keep update your software and keep doing good stuff like that.

If KGFMapSystem lowered his price to your app, it must mean that you are more than serious :-)

Good luck with your stuff,

PS : The Fog of War example does not have Fog of war.

PS 2 : Would be good to have options if we want to use the zoom, the lock or other stuff.

PS 3 : You posted a screenshot of a race that I found marvelous, could you add it as an example?

Cizia
« Last Edit: June 28, 2013, 05:03:17 AM by Cizia »

hjupter

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Re: [RELEASED] Minimap / World Map System for NGUI
« Reply #23 on: June 28, 2013, 03:58:35 PM »
Hi,

Very good stuff, but each time I have to install your asset the links with NGUI are broken and I have errors that I can only repair by reinstalling NGUI.

Could you maybe, like HUD Text, do not propose by default the NGUI standard stuff but just the asset to install it if it is needed.

By the way, you are a real pretendent to KGFMapSystem and after having analized both I think you are the best one, I really hope you will keep update your software and keep doing good stuff like that.

If KGFMapSystem lowered his price to your app, it must mean that you are more than serious :-)

Good luck with your stuff,

PS : The Fog of War example does not have Fog of war.

PS 2 : Would be good to have options if we want to use the zoom, the lock or other stuff.

PS 3 : You posted a screenshot of a race that I found marvelous, could you add it as an example?

Cizia

Thanks a lot for the kind words.. there are lot of new features coming :)

I will see how HUD Text is packaged then I will make it like that for the next update.

Regarding the FOW example I saw whats the problem, try disabling and enabling the fog of ward on the NJGMap settings that will work out. I will fix this on the next version.

"Would be good to have options if we want to use the zoom, the lock or other stuff." What kind of options do you mean? Enable or disable the zoom?

About the race game screenshot thats a client game where I utilized NJG Minimap + Unity Car, I cant include that as an example. Unless I made a simple example without using Unity Car, Ill what I can do.

Here is a screenshot of NJGMinimap working on Unity Free 3.5.7

Cizia

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Re: [RELEASED] Minimap / World Map System for NGUI
« Reply #24 on: July 01, 2013, 03:31:04 AM »
Hi hjupter,

I mean the possibility to enable the icon of the zoom, the lock etc... But it must be already available because in your race example I do not see these icons.

I can not wait for the next update ;-)

I hope it will work for you, doing good stuff and good support like that deserves to be well paid.

Cizia

hjupter

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Re: [RELEASED] Minimap / World Map System for NGUI
« Reply #25 on: July 01, 2013, 04:29:18 AM »
Hi hjupter,

I mean the possibility to enable the icon of the zoom, the lock etc... But it must be already available because in your race example I do not see these icons.

I can not wait for the next update ;-)

I hope it will work for you, doing good stuff and good support like that deserves to be well paid.

Cizia

Ah yes its totallly possible the system is very flexible you can choose what you want to use just like NGUI normally works, if you want only a big map without buttons just delete what you dont want and it wont break anything.

Hope you have grabbed your copy already haha.. Thanks again for the kind words again :)

Darkness

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Re: [RELEASED] Minimap / World Map System for NGUI
« Reply #26 on: July 29, 2013, 01:02:58 AM »
I have tried to get this working in my project with no luck.  I don't want to give this software a bad review, but it's looking like unless someone uses the prefab or has a serious working knowledge of Unity, this is not an easy thing to setup.  I feel like the person who wrote this software can't communicate in English well enough and there is basically no real documentation on the product, so people who jump in have to go it alone.  Which is sad because I think the general idea of the software is good and the demo works well enough.

I'm posting here to see if there is anyone who can give me some help on how to get this software working.  Any help would be greatly appreciated.

The issue I have basically is that levels are loaded in at a later point in time, so there isn't a terrain to work with sometimes as areas are loaded and unloaded.  It seems like the system has to have some kind of terrain or it gives an error every time.  Is there anyone out there who knows what I can do in this situation.  I'm not an expert in Unity, so I'm still figuring things out like layers and what they mean and all that.

Thanks.

hjupter

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Re: [RELEASED] Minimap / World Map System for NGUI
« Reply #27 on: July 30, 2013, 07:04:20 AM »
I have tried to get this working in my project with no luck.  I don't want to give this software a bad review, but it's looking like unless someone uses the prefab or has a serious working knowledge of Unity, this is not an easy thing to setup.  I feel like the person who wrote this software can't communicate in English well enough and there is basically no real documentation on the product, so people who jump in have to go it alone.  Which is sad because I think the general idea of the software is good and the demo works well enough.

I'm posting here to see if there is anyone who can give me some help on how to get this software working.  Any help would be greatly appreciated.

The issue I have basically is that levels are loaded in at a later point in time, so there isn't a terrain to work with sometimes as areas are loaded and unloaded.  It seems like the system has to have some kind of terrain or it gives an error every time.  Is there anyone out there who knows what I can do in this situation.  I'm not an expert in Unity, so I'm still figuring things out like layers and what they mean and all that.

Thanks.

Hi, you could have tried sending me an email at hjupter@ninjapvp.com or post a question on the support forum http://www.ninjutsugames.com/forum/ .. Ill be always happy to help.

If want to render the map texture at later point you can always call the method NJGMap.instance.GenerateMap() whenever you want. Right now on that version is rendering the map at start on the next version that will be optional.

For next updates I will also add wizards so should be easier to setup instead of using a prefab.

Darkness

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Re: [RELEASED] Minimap / World Map System for NGUI
« Reply #28 on: August 05, 2013, 05:04:15 AM »
I'll have to wait until you get that taken care of.  Just having a lot of trouble getting it to do anything in my project.  So let us know when you get it straightened out.

LoonyBen

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Re: [RELEASED] Minimap / World Map System for NGUI
« Reply #29 on: August 06, 2013, 02:47:16 PM »
Hi.
I was just about to buy KGF Map System until I stumbled upon this one.
How long is the sale lasting? Also, how does this do on mobile?
Thanks.