Author Topic: [RELEASED] Minimap / World Map System for NGUI 3  (Read 47748 times)

LoonyBen

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Re: [RELEASED] Minimap / World Map System for NGUI
« Reply #30 on: August 06, 2013, 05:00:21 PM »
This one looks nicer than KFC with more features.
I still can't figure out how to get the big map to pop up. I followed the directions, got the minimap on screen, but the worldmap GO doesn't enable when I click the world icon using the NGUI style.
What am I missing here?

I was wrong, it worked all along using touch because I disabled mouse clicks, duh.
Good job on this; very nice looking and I didn't notice any more drawcalls than before I implemented it.

Request for next version: TimeScale 0 when large map is opened and back to normal when its closed.
« Last Edit: August 06, 2013, 08:03:09 PM by LoonyBen »

hjupter

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Re: [RELEASED] Minimap / World Map System for NGUI
« Reply #31 on: August 08, 2013, 04:56:22 AM »
Hi.
I was just about to buy KGF Map System until I stumbled upon this one.
How long is the sale lasting? Also, how does this do on mobile?
Thanks.

Hi, I'm about to release a couple new versions some videos then the sale will be over.
It runs perfectly fine on mobiles, I posted few screenshots of the system running on android

hjupter

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Re: [RELEASED] Minimap / World Map System for NGUI
« Reply #32 on: August 08, 2013, 04:59:18 AM »
This one looks nicer than KFC with more features.
I still can't figure out how to get the big map to pop up. I followed the directions, got the minimap on screen, but the worldmap GO doesn't enable when I click the world icon using the NGUI style.
What am I missing here?

I was wrong, it worked all along using touch because I disabled mouse clicks, duh.
Good job on this; very nice looking and I didn't notice any more drawcalls than before I implemented it.

Request for next version: TimeScale 0 when large map is opened and back to normal when its closed.

Thanks for the nice words, glad you got it working properly.

New version is coming soon!

LoonyBen

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Re: [RELEASED] Minimap / World Map System for NGUI
« Reply #33 on: August 13, 2013, 04:42:31 PM »
How could I open the worldmap in front of everything else?
I tried adjusting the depth but the GUI is covering the worldmap when it opens.
I'm using the NGUI version.
Thanks.

hjupter

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Re: [RELEASED] Minimap / World Map System for NGUI
« Reply #34 on: August 15, 2013, 07:53:09 PM »
How could I open the worldmap in front of everything else?
I tried adjusting the depth but the GUI is covering the worldmap when it opens.
I'm using the NGUI version.
Thanks.
Hey, you can do it by changing the z position of the worldmap game object the problem right now is that the animation resets the position to 0 so you can modify the animation to set z position to whatever you want (-100) or just take out the animation. This is something I changed on the upcoming version.

hjupter

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Re: [RELEASED] Minimap / World Map System for NGUI
« Reply #35 on: August 20, 2013, 02:05:43 PM »
New version is up on the store:

1.4.1
- NEW: Added custom size property on Icon Settings. Its now possible to have map icons with custom sizes.
- NEW: Backwards compatibility with Unity 3.5.7
- NEW: Zoom now use floats instead of ints.
- NEW: Added zoom amount property to the inspectors.
- FIX: More code optimizations, types are now defined as ints instead of strings.
- FIX: Fixed a minor issue with bounds calculation.
- FIX: FOW Demo should work fine now.

Here is a video of the game ARDrone (made by Derkoi) showing NJG Minimap + UI Damage in action:
http://www.youtube.com/watch?v=cC3-Qj1pG8o&feature=c4-overview&list=UUQHLsUDxBeERawTNMI9z8RA

Go get your copy

Cizia

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Re: [RELEASED] Minimap / World Map System for NGUI
« Reply #36 on: September 23, 2013, 04:25:03 AM »
Hi buddy,

I guess you will have to adapt your code to NGUI 3.0, do you plan to do it?

Regards,

Cizia

hjupter

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Asset Store Daily Deal
« Reply #37 on: October 10, 2013, 12:11:49 AM »
NGUI 3.x is coming this or next week.

Go get your copy since its the todays daily deal https://www.assetstore.unity3d.com/#/content/8339

Yukichu

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Re: [RELEASED] Minimap / World Map System for NGUI
« Reply #38 on: October 10, 2013, 01:34:11 PM »
If you try to install the UIInputAwesomeness and the MiniMap, they both use the same tooltip file and won't work initially.

If you try to install both, one is in a folder called ninjitsu games and the other is ninjitsugames.  Put them together?  have a scared script location?

Please update both for NGUI 3.0 :)

hjupter

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Re: [RELEASED] Minimap / World Map System for NGUI
« Reply #39 on: October 10, 2013, 01:50:09 PM »
If you try to install the UIInputAwesomeness and the MiniMap, they both use the same tooltip file and won't work initially.

If you try to install both, one is in a folder called ninjitsu games and the other is ninjitsugames.  Put them together?  have a scared script location?

Please update both for NGUI 3.0 :)

Hey thanks for the heads up Im going to fix that... I'm working on the NGUI 3.x support right now.

ikuniojp

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Re: [RELEASED] Minimap / World Map System for NGUI
« Reply #40 on: October 10, 2013, 04:18:48 PM »
FYI your link on post #1 is broken?

hjupter

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Re: [RELEASED] Minimap / World Map System for NGUI
« Reply #41 on: October 10, 2013, 04:21:20 PM »
FYI your link on post #1 is broken?

Thanks they work fine now

Asset Store Link

Web Player Demo

Darkness

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Re: [RELEASED] Minimap / World Map System for NGUI
« Reply #42 on: October 10, 2013, 05:53:14 PM »
Thanks they work fine now

Asset Store Link

Web Player Demo

Minimap webplayer isn't showing a map at all.  Might want to look into that.

hjupter

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Re: [RELEASED] Minimap / World Map System for NGUI
« Reply #43 on: October 10, 2013, 06:09:59 PM »
Minimap webplayer isn't showing a map at all.  Might want to look into that.

Could you send me an screenshot?.. is working fine here for me

Darkness

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Re: [RELEASED] Minimap / World Map System for NGUI
« Reply #44 on: October 10, 2013, 06:19:57 PM »
Could you send me an screenshot?.. is working fine here for me

No screenshot needed.  Everything in the map area is white.  Icons show up fine, though.