Author Topic: [RELEASED] Minimap / World Map System for NGUI 3  (Read 56003 times)

hjupter

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Re: [RELEASED] Minimap / World Map System for NGUI
« Reply #45 on: October 10, 2013, 08:25:10 PM »
No screenshot needed.  Everything in the map area is white.  Icons show up fine, though.

Are you on mac?.. could you confirm this link works for you? http://www.ninjutsugames.com/unityassets/njgminimap/

vvolynine

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Re: [RELEASED] Minimap / World Map System for NGUI
« Reply #46 on: October 10, 2013, 08:46:30 PM »
Purchasing tomorrow.

No longer will my fast made crappy mini map and world map bug me.

Cheers

Darkness

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Re: [RELEASED] Minimap / World Map System for NGUI
« Reply #47 on: October 10, 2013, 11:56:57 PM »
Are you on mac?.. could you confirm this link works for you? http://www.ninjutsugames.com/unityassets/njgminimap/

I'm on a Mac.  I clicked the link you provided and it gave me a fatal error.  I'm using Firefox as well.

vvolynine

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Re: [RELEASED] Minimap / World Map System for NGUI
« Reply #48 on: October 12, 2013, 11:04:54 PM »
So I bought this wonderful thing for $25 today, but it breaks my NGUI (latest version before 3.0) everytime I import, and delete the NGUI folder that comes within the add-on itself.

a UIBasePanel error keeps going off, something about namespace. Have to re-install NGUI 2.7 every single time I've tried to import.

Using a PC, Unity Pro 4.1.5f

vvolynine

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Re: [RELEASED] Minimap / World Map System for NGUI
« Reply #49 on: October 13, 2013, 03:18:30 AM »
So I bought this wonderful thing for $25 today, but it breaks my NGUI (latest version before 3.0) everytime I import, and delete the NGUI folder that comes within the add-on itself.

a UIBasePanel error keeps going off, something about namespace. Have to re-install NGUI 2.7 every single time I've tried to import.

Using a PC, Unity Pro 4.1.5f

So I solved it myself, having a hangover makes me slow and illogical, ugh.

Anyways if anyone encounters this it's a simple fix. Import the add-on, delete the nGUI folder in the add-ons folder... and then just re-import your nGUI version, volah.

hjupter

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Re: [RELEASED] Minimap / World Map System for NGUI
« Reply #50 on: October 13, 2013, 11:19:10 AM »
So I solved it myself, having a hangover makes me slow and illogical, ugh.

Anyways if anyone encounters this it's a simple fix. Import the add-on, delete the nGUI folder in the add-ons folder... and then just re-import your nGUI version, volah.

Glad you got it working properly, that was actually pointed out on the ReadMe file .. I removed that annoying NGUI free version from the package for the next version which will be released soon next week.

Nige777

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Re: [RELEASED] Minimap / World Map System for NGUI
« Reply #51 on: October 23, 2013, 12:41:43 PM »
Ok, just getting started with this BUT am getting some complaints when trying to use the latest NGUI (seems fine with 2.7)

- import the Minimap asset, delete NGUI folder from it's directory - re-import NGUI 3 and these 2 errors pop up :

Quote

Assets/NinjutsuGames/NJG MiniMap/NGUI Version/Scripts/Interaction/UICustomTooltip.cs(21,16): error CS0246: The type or namespace name `UISlicedSprite' could not be found. Are you missing a using directive or an assembly reference?

Assets/NinjutsuGames/NJG MiniMap/NGUI Version/Scripts/UI/UIMiniMap.cs(34,16): error CS0246: The type or namespace name `UISlicedSprite' could not be found. Are you missing a using directive or an assembly reference?

Any ideas why this is happening?? PLEASE

hjupter

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Re: [RELEASED] Minimap / World Map System for NGUI
« Reply #52 on: October 23, 2013, 12:43:01 PM »
Hi, the problem here is that NJG Minimap is still not compatible with NGUI 3.x, the new version which support it is coming soon this week.

Nige777

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Re: [RELEASED] Minimap / World Map System for NGUI
« Reply #53 on: October 23, 2013, 12:44:34 PM »
Great, thanks for the quick reply - I'll just use previous NGUI until then  8)

Nige777

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Re: [RELEASED] Minimap / World Map System for NGUI
« Reply #54 on: October 23, 2013, 02:24:33 PM »
Hi, me again ;)

Having an issue with the background (map) position not updating when the player object is moving in the NGUI examples (work in OnGUI examples). Weirdly though, the player icon moves left and right in the minimap (except in the side scrolling example) from the centre to beyond the left extents of the map (rotates as well but thats what I'd expect) ?? 

Any ideas what is going on???????

hjupter

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Re: [RELEASED] Minimap / World Map System for NGUI
« Reply #55 on: October 23, 2013, 02:31:00 PM »
Hi, me again ;)

Having an issue with the background (map) position not updating when the player object is moving in the NGUI examples (work in OnGUI examples). Weirdly though, the player icon moves left and right in the minimap (except in the side scrolling example) from the centre to beyond the left extents of the map (rotates as well but thats what I'd expect) ?? 

Any ideas what is going on???????

Hey, forgot to mention are you using NGUI 2.7 right?.. unfortunately there was a change on how material gets updated for UITexture, this its fixed on the upcoming version... you can use NGUI 2.6.x in the meantime.

Add me to your skype so I can send you the new version as soon as its done.
Skype: hjupterc

Nige777

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Re: [RELEASED] Minimap / World Map System for NGUI
« Reply #56 on: October 23, 2013, 02:45:45 PM »
Hey hjupter, thanks again for the quick reply - I can chill for a while and get on with other aspects of my project _

added you on Skype btw

hjupter

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Re: [RELEASED] Minimap / World Map System for NGUI 3
« Reply #57 on: November 14, 2013, 09:07:01 PM »
New version with NGUI 3 support has been released on the store.

Asset Store Link

1.5.0
- NEW: NGUI 3.x support added.
- NEW: Maps are now rendered on Quad's instead of UITextures due to a glitch with its material matrix.
- NEW: Added depth property for maps.
- NEW: Revamped inspectors make it them easier.
- NEW: Updated demo skin.
- NEW: Scene bounds are now calculated automatically if there is any change on the current scene.
- NEW: Its now possible to preview scene bounds on scene view.
- NEW: Now minmimap inspector will round size and margin.
- NEW: Map icons interaction can be now enabled or disabled.
- NEW: Added double resolution rendering.
- NEW: Map icons now can be selected. Added a new option on the editor so is now possible to select which sprite use for selection display of any specific icon type.
- NEW: Its now possible to render multiple terrains.
- NEW: Added default empty icon type so NJGMapItem can be assigned to an object using this type to just reveal FOW.
- NEW: UILabelCoords now have 'format' property so it can be cusomizable.
- NEW: Toggle keys (rotation lock, world map etc) will not be triggered when an input has focus.
- NEW: Added a prefab ready to drop it into your own UI.
- FIX: Scenes that are not positioned at 0,0,0 can be rendered without issues.
- FIX: Minimap and Worldmap inspectors now save properties as they should.
- FIX: Simplified prefabs hierarchy.
- FIX: Few more bug fixes.
- DEL: Removed Update Bounds button since its no longer needed.













« Last Edit: November 15, 2013, 08:19:58 AM by hjupter »

ArenMook

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Re: [RELEASED] Minimap / World Map System for NGUI 3
« Reply #58 on: November 15, 2013, 04:23:37 AM »
Quote
- NEW: Maps are now rendered on Quad's instead of UITextures due to a glitch with NGUI 3.x.

What glitch?

hjupter

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Re: [RELEASED] Minimap / World Map System for NGUI 3
« Reply #59 on: November 15, 2013, 08:24:06 AM »
What glitch?

My bad, I guess I chose the wrong words, maybe this sounds better?  "Maps are now rendered on Quad's instead of UITextures due to a glitch with its material matrix."