Author Topic: [RELEASED] Minimap / World Map System for NGUI 3  (Read 55652 times)

hjupter

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Re: [RELEASED] Minimap / World Map System for NGUI 3
« Reply #60 on: December 06, 2013, 02:11:26 PM »
The new version is already on the store:

Asset Store Link

1.5.1
- NEW: Unity 4.3 support
- NEW: NGUI 3.0.6 f7 support
- FIX: Fixed a bug with Dynamic Render mode for scenes modified at run-time.
- FIX: Selection sprites should display fine when is assigned under icons settings.
- FIX: The package should now works fine without NGUI.

exiguous

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Re: [RELEASED] Minimap / World Map System for NGUI 3
« Reply #61 on: December 18, 2013, 11:45:29 AM »
i hope it's ok to derail the thread for support questions.
i'm sorry to say that but i have only problems with your package. i don't know if its me doing something wrong so you may have some tips for me.

i'm working on unity pro 4.3.0f4, have imported ngui 3.0.7f3 and njg minimap 1.5.2 (readme states 1.5.1b).
first unity complains about holloville namespace not found. so i removed the using directive completely.
in public class UIWorldMapOnGUI : NJG.UIWorldMapBase it cannot find UIWorldMapBase. there is a UIMapBase and a UIMiniMapBase in Common/Scripts/Internal but not the required file/class. and i fear when that is fixed there are more errors pop up as unity compiles the source files one after another and stops when one contains errors.

some other "issues".
the "documentation" is a joke. for such a complex product 6 pages with many white and images? how am i supposed to use the package properly with that little description?
the readme mentions a link to support forum which gives me a 404 error. and i refuse to sign up for a forum for every asset i purchase anyway. i have not found a thread in unity forum.

so my first experience is a big dissapointment and i hope you can help to improve it.
thanks for your efforts.

hjupter

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Re: [RELEASED] Minimap / World Map System for NGUI 3
« Reply #62 on: December 18, 2013, 11:52:49 AM »
Hi, sorry about the documentation I'm not english native I'm working on it.

Sounds you have a weird issue I've never seen this before, do you have skype? here is mine: hjupterc
This would be the fastest way to help you if not you can drop me an email at: hjupter@ninjutsugames.com

I'm sorry to hear you are dissapointed, ping me up and lets get things work for you.

exiguous

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Re: [RELEASED] Minimap / World Map System for NGUI 3
« Reply #63 on: December 18, 2013, 01:31:26 PM »
Quote from: hjupter
sorry about the documentation I'm not english native I'm working on it.
its not an issue of the language. i'm also not english native speaking and don't mind typos etc. . i mean the extent is quite low for such a complex package and that many questions and features are not covered by it.

Quote from: hjupter
Sounds you have a weird issue I've never seen this before
ok, then it seems to be on my side. i have created a new empty project and just imported (via project creating dialog import) ngui and njg mm and there are no errors. in my main project i have imported it right from asset store. and there are plenty other packages so maybe something interfers. i also had an earlier version in main project but this throws a bunch (100+) of warnings maybe due to not beeing compatible with ngui 3+. so maybe i have missed something when removing it.
what i wondered. when importing via the project create dialog there have been 3 packages, njg -ngui, njg -ongui and njg without postfix. is the latter the old one? does it contain the both others? i wonder which package is imported when doing it via asset store as i cannot choose there. so i try a manual import next and head back here.

Quote from: hjupter
do you have skype?
no. forum support is fine for me.

hjupter

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Re: [RELEASED] Minimap / World Map System for NGUI 3
« Reply #64 on: December 18, 2013, 01:35:24 PM »
On your project just delete the whole NJG Minimap folder and import the new one, sounds like you had an old version (1.4 or so), there are lot of things that has changed since that version. If you only need NGUI you can freely delete the "Mesh version" folder.

I'm working on a new version which each version will have its own package to avoid confussion.

exiguous

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Re: [RELEASED] Minimap / World Map System for NGUI 3
« Reply #65 on: December 18, 2013, 02:13:40 PM »
ok i got it working. i deleted njg + ngui then imported ngui and njg. i had 3 packages in the asset store folder. NJG MiniMap 1 month old (download date). NJG MiniMap (NGUI 3 OnGUI).unitypackage 1 day old. NJG MiniMap (NGUI OnGUI).unitypackage from today. i assume when i have upgraded as the package name changed an old package has still been imported instead of the new ones. so its important to clear the folder or import the right one manually when the name changes.

so my issues are fixed and i now try to get it working as i need it.
do you have a tip for me how to aproach non flat data? i have a sphere/planet and need to map the positions of objects on the surface to a rectangluar map of the planet. where can i hook this in?

hjupter

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Re: [RELEASED] Minimap / World Map System for NGUI 3
« Reply #66 on: December 18, 2013, 02:18:56 PM »
ok i got it working. i deleted njg + ngui then imported ngui and njg. i had 3 packages in the asset store folder. NJG MiniMap 1 month old (download date). NJG MiniMap (NGUI 3 OnGUI).unitypackage 1 day old. NJG MiniMap (NGUI OnGUI).unitypackage from today. i assume when i have upgraded as the package name changed an old package has still been imported instead of the new ones. so its important to clear the folder or import the right one manually when the name changes.

so my issues are fixed and i now try to get it working as i need it.
do you have a tip for me how to aproach non flat data? i have a sphere/planet and need to map the positions of objects on the surface to a rectangluar map of the planet. where can i hook this in?

Glad you got it working :)

Render a texture from a planet like this?.. https://www.assetstore.unity3d.com/#/content/13418
Well I have never tried that before so I dont think would be possible right now, but definitely would be something interesting to make.

exiguous

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Re: [RELEASED] Minimap / World Map System for NGUI 3
« Reply #67 on: December 18, 2013, 02:46:54 PM »
Quote from: hjupter
Render a texture from a planet like this?
i have the planet (from the linked package), i have the rectangular texture (non equidistant pixels) and i have the calculation from 3d space into texture space (uv). my question is where do i hook this calculation into that the 3d position of the objetcs is properly recalculated into 2d space. i will play a bit with the components your package offers and have a look where i can place the calculation.

thanks for your help so far and sorry for the "trouble". if you don't explicitely need the different names it might cause less confusion during updating when you keep the names the same.

CastorHolyday

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Re: [RELEASED] Minimap / World Map System for NGUI 3
« Reply #68 on: January 08, 2014, 06:06:16 AM »
Can this render the fog of war generated by the FoW of tasharen ?
I mean : what is seen in the main camera will be sync with the minimap.
Possible ?

Thanks.

alln2themusic

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Re: [RELEASED] Minimap / World Map System for NGUI 3
« Reply #69 on: January 09, 2014, 03:21:40 AM »
So I have the minimap in my game, but I can't get the Zoom In/Out, Lock, and world icons working around the minimap.  It's not recognizing when I'm hovering my mouse over them.  I'm using NGUI 3.0.7.  I have a seperate camera that i'm using for my NGUI menu system.  Could this be causing the issue.  i'm sure it's something to do with camera's or depth's i just can't figure it out to save the life of me.  Any help would be greatly appreciated.

webik150

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Re: [RELEASED] Minimap / World Map System for NGUI 3
« Reply #70 on: April 23, 2015, 06:18:59 AM »
Hey hjupter, is this still alive? I could really use something like this, but I don't want to buy something without Unity 5 support.

Darkness

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Re: [RELEASED] Minimap / World Map System for NGUI 3
« Reply #71 on: April 23, 2015, 09:03:00 AM »
I don't know if he still checks this site, but I just spoke with him the other day with a problem I had.  His reply was fast and he was pretty helpful.  Not sure if he's doing a Unity 5 update as I didn't ask.  However, I would imagine he is.

ArenMook

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Re: [RELEASED] Minimap / World Map System for NGUI 3
« Reply #72 on: April 24, 2015, 07:44:55 AM »
Tasharen Fog of War system on the Asset store actually received an update adding a minimap a while back. Its example doesn't use NGUI, but displaying it with NGUI is an even easier task. If someone has that package and needs a minimap covered by the fog of war, I can actually provide an NGUI version to go with it.

devomage

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Re: [RELEASED] Minimap / World Map System for NGUI 3
« Reply #73 on: April 25, 2015, 12:26:59 AM »
Tasharen Fog of War system on the Asset store actually received an update adding a minimap a while back. Its example doesn't use NGUI, but displaying it with NGUI is an even easier task. If someone has that package and needs a minimap covered by the fog of war, I can actually provide an NGUI version to go with it.

looking at the asset list, it isnt apparent that there is a minimap included.  because of the poor support from the *other* author, i would purchase this FoW system if a basic minimap was included.

ArenMook

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Re: [RELEASED] Minimap / World Map System for NGUI 3
« Reply #74 on: April 27, 2015, 04:25:33 PM »
I'm a bit too busy with Windward's launch date (coming on May 12th). No time to update asset descriptions for now... Afterwards I'll clean them up.