Hi All
For some reason NavMesgAgent fails with following message if I initiate my prefab with TNManager.Create:
"SetDestination" can only be called on an active agent that has been placed on a NavMesh.
UnityEngine.NavMeshAgent:set_destination(Vector3)
AITankController:goToDest() (at Assets/Scripts/AI/AITankController.cs:82)
AITankController:Update() (at Assets/Scripts/AI/AITankController.cs:56)
NavMesgAgent works fine with unity networking or without networking.