I started with Example 8 Scroll View (Camera) as my base. Instead of a horizontal scroll I wanted a vertical scroll so I changed the "Scale" parameter of UIDraggable Camera Script to have "X=0" and "Y=1". Unfortunately, I have not been able to get the "Scroll Camera" to position correctly. When I start the game the camera moves horizontally to the right and only half of the UITable item is visible in the scroll list (the other half is cut off by the restricted viewport). Oddly enough, when I try to drag the menu the SpringPosition script activates and moves the scroll item to be almost centered but not quite.
I know there are a lot of settings so I think I must have missed something somewhere. In the screenshots below the TopLeft anchor and BottomRight anchor used to define the UIViewport are represented by the small square sprites with the paper background. Based on this, the viewport appears to be in the correct place but for some reason the Camera positions is adjusted to an incorrect position on start. Please see attached screenshot which shows the camera positioning problem. In addition, I attached a screenshot of the inspector values for the "Scroll Camera" (i.e., the camera that is being dragged).
Please let me know if there is other information that I can provide that will help figure out the issue. Any hints on where to look for the problem would be appreciated. Thank you!