I'm running Unity 4.1.3f3 and TNet version 1.7.0 on Windows 7, and I have Unity Pro/Android Pro. This is an Android project, I thought that might be part of the problem since the guide mentions setting the [Run In Background] setting which isn't available for Android, so I recompiled as a Windows project, but that didn't alleviate the problem.
I imported TNet into my Unity project, and I'm getting three compilation errors:
Assets/TNet/Client/TNAutoSync.cs(199,10): error CS0616: `TNet.RFC': is not an attribute class
Assets/TNet/Client/TNAutoSync.cs(199,10): error CS0246: The type or namespace name `RFCAttribute' could not be found. Are you missing a using directive or an assembly reference?
Assets/TNet/Client/TNRFC.cs(14,2): error CS0641: Attribute `System.AttributeUsageAttribute' is only valid on classes derived from System.Attribute
I'm new to TNet so I was following the getting started guide, but I can't get to the first setup of copying the TNManager script to an empty because of the compilation errors.
Thanks for any help anyone can offer.