Author Topic: Multi-Purpose Game Starter Kit  (Read 62923 times)

GregMeach

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Re: Multi-Purpose Game Starter Kit
« Reply #45 on: July 21, 2015, 04:00:27 PM »
I'll have a look into it, thanks.

I haven't checked the store so maybe you've updated it, if not any update?

This seems to be fairly common amongst many of my older assets (shaders not Unity 5.x compatible).

Thanks

ArenMook

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Re: Multi-Purpose Game Starter Kit
« Reply #46 on: July 24, 2015, 09:19:38 AM »
Yeah, simply removing the LOD 200 subshader section from the Terrain shader fixed it. I don't know why it was causing an issue, but that was it.

P.S. I'll just PM you the shader in itself to make it easier.

GregMeach

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Re: Multi-Purpose Game Starter Kit
« Reply #47 on: July 24, 2015, 12:17:46 PM »
Got it - thank you!

SexyDolphine

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Re: Multi-Purpose Game Starter Kit
« Reply #48 on: August 04, 2015, 01:29:05 PM »
Hi  :D
How to make tank moving in unity5?
Is there any fix?

In Unity4 everything is just perfect :c
As i know there is something changed inside physics  :)

ArenMook

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Re: Multi-Purpose Game Starter Kit
« Reply #49 on: August 05, 2015, 07:20:23 AM »
Yeah, Unity 5 completely changed how wheels work, and it's not backwards compatible -- so the tank no longer works. It's why I removed this package from sale as I am not sure when I will get a chance to fix it.

SexyDolphine

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Re: Multi-Purpose Game Starter Kit
« Reply #50 on: August 11, 2015, 07:50:14 AM »
I've fixed it YAAY  ;D

You have this in your tank.cs:
  1. // Apply the torque
  2.                                 wd.col.motorTorque = wd.speedDifference * engineTorque;
  3.                                 wd.col.brakeTorque = (1.0f - (1.0f - engineFriction) * brakeFactor) * brakeTorque;
if you comment last line, then tank will move :D
everything we need is "if" statement and edit some other stuff a bit

SexyDolphine

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Re: Multi-Purpose Game Starter Kit
« Reply #51 on: August 12, 2015, 02:38:09 PM »
Physics in U5 is awesome!
I've created 2 AnimationCurves and connected them to forward and sideways stiffness :D
Evaluate by currentSpeed and voila. Sweeeet.
Drifting tank...

ArenMook

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Re: Multi-Purpose Game Starter Kit
« Reply #52 on: August 14, 2015, 11:22:35 AM »
Nice!

Tauti

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Re: Multi-Purpose Game Starter Kit
« Reply #53 on: February 22, 2017, 10:14:47 AM »
Hi, how to limit the height of the helicopter by pressing the s key ? line: const float effectiveHeight = 12f don't work

Tauti

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Re: Multi-Purpose Game Starter Kit
« Reply #54 on: February 22, 2017, 11:59:05 AM »
solved the problem changing the parameters in this line: upwardsForce = Mathf.Lerp(7f, 70f, upwardsForce);

gearedgeek

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Re: Multi-Purpose Game Starter Kit
« Reply #55 on: May 25, 2017, 01:25:31 AM »
What happened to the asset on the Unity Store?

ArenMook

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Re: Multi-Purpose Game Starter Kit
« Reply #56 on: May 25, 2017, 05:59:10 AM »
I decided to stop supporting it and removed it. It was only selling like 1 copy every 2 months, not worth the support.

gearedgeek

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Re: Multi-Purpose Game Starter Kit
« Reply #57 on: May 25, 2017, 08:35:50 PM »
That sucks. I was hoping to use the vehicle scripts. Oh well, I guess I'll look else where.