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Multi-Purpose Game Starter Kit
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Topic: Multi-Purpose Game Starter Kit (Read 62923 times)
GregMeach
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Posts: 36
Re: Multi-Purpose Game Starter Kit
«
Reply #45 on:
July 21, 2015, 04:00:27 PM »
Quote from: ArenMook on July 02, 2015, 09:13:04 PM
I'll have a look into it, thanks.
I haven't checked the store so maybe you've updated it, if not any update?
This seems to be fairly common amongst many of my older assets (shaders not Unity 5.x compatible).
Thanks
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ArenMook
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Posts: 22,128
Toronto, Canada
Re: Multi-Purpose Game Starter Kit
«
Reply #46 on:
July 24, 2015, 09:19:38 AM »
Yeah, simply removing the LOD 200 subshader section from the Terrain shader fixed it. I don't know why it was causing an issue, but that was it.
P.S. I'll just PM you the shader in itself to make it easier.
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GregMeach
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Re: Multi-Purpose Game Starter Kit
«
Reply #47 on:
July 24, 2015, 12:17:46 PM »
Got it - thank you!
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SexyDolphine
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Re: Multi-Purpose Game Starter Kit
«
Reply #48 on:
August 04, 2015, 01:29:05 PM »
Hi
How to make tank moving in unity5?
Is there any fix?
In Unity4 everything is just perfect :c
As i know there is something changed inside physics
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ArenMook
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Toronto, Canada
Re: Multi-Purpose Game Starter Kit
«
Reply #49 on:
August 05, 2015, 07:20:23 AM »
Yeah, Unity 5 completely changed how wheels work, and it's not backwards compatible -- so the tank no longer works. It's why I removed this package from sale as I am not sure when I will get a chance to fix it.
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SexyDolphine
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Re: Multi-Purpose Game Starter Kit
«
Reply #50 on:
August 11, 2015, 07:50:14 AM »
I've fixed it YAAY
You have this in your tank.cs:
// Apply the torque
wd
.
col
.
motorTorque
=
wd
.
speedDifference
*
engineTorque
;
wd
.
col
.
brakeTorque
=
(
1
.
0f
-
(
1
.
0f
-
engineFriction
)
*
brakeFactor
)
*
brakeTorque
;
if you comment last line, then tank will move
everything we need is "if" statement and edit some other stuff a bit
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SexyDolphine
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Re: Multi-Purpose Game Starter Kit
«
Reply #51 on:
August 12, 2015, 02:38:09 PM »
Physics in U5 is awesome!
I've created 2 AnimationCurves and connected them to forward and sideways stiffness
Evaluate by currentSpeed and voila. Sweeeet.
Drifting tank...
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ArenMook
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Posts: 22,128
Toronto, Canada
Re: Multi-Purpose Game Starter Kit
«
Reply #52 on:
August 14, 2015, 11:22:35 AM »
Nice!
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Tauti
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Re: Multi-Purpose Game Starter Kit
«
Reply #53 on:
February 22, 2017, 10:14:47 AM »
Hi, how to limit the height of the helicopter by pressing the s key ? line: const float effectiveHeight = 12f don't work
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Tauti
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Re: Multi-Purpose Game Starter Kit
«
Reply #54 on:
February 22, 2017, 11:59:05 AM »
solved the problem changing the parameters in this line: upwardsForce = Mathf.Lerp(7f, 70f, upwardsForce);
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gearedgeek
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Re: Multi-Purpose Game Starter Kit
«
Reply #55 on:
May 25, 2017, 01:25:31 AM »
What happened to the asset on the Unity Store?
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ArenMook
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Posts: 22,128
Toronto, Canada
Re: Multi-Purpose Game Starter Kit
«
Reply #56 on:
May 25, 2017, 05:59:10 AM »
I decided to stop supporting it and removed it. It was only selling like 1 copy every 2 months, not worth the support.
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gearedgeek
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Re: Multi-Purpose Game Starter Kit
«
Reply #57 on:
May 25, 2017, 08:35:50 PM »
That sucks. I was hoping to use the vehicle scripts. Oh well, I guess I'll look else where.
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Tasharen Entertainment Forum
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Multi-Purpose Game Starter Kit