Author Topic: NGUI and SGSK together  (Read 4346 times)

Urwin78

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NGUI and SGSK together
« on: June 13, 2013, 05:12:22 AM »
First of all thank you for the great packages.

Question1:
How can I make NGUI and SKSK working together in the same project.
I get errors:

- Assets/NGUI/Scripts/UI/UIFilledSprite.cs(13,31): error CS0246: The type or namespace name `UISprite' could not be found. Are you missing a using directive or an assembly reference?
- Assets/NGUI/Scripts/UI/UILabel.cs(12,24): error CS0246: The type or namespace name `UIWidget' could not be found. Are you missing a using directive or an assembly reference?
- Assets/NGUI/Scripts/UI/UITexture.cs(17,26): error CS0246: The type or namespace name `UIWidget' could not be found. Are you missing a using directive or an assembly reference?

Question2:
I get a bad excess error in Xcode when building the Arcade Controller example scene. (libGPUSupportMercury.dylib`gpus_ReturnGuiltyForHardwareRestart:)
Is this because it is not compatible on iOS.
« Last Edit: June 13, 2013, 05:44:01 AM by Urwin78 »

ArenMook

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Re: NGUI and SGSK together
« Reply #1 on: June 13, 2013, 02:04:12 PM »
You need to request a combo package that merges SGSK with NGUI. Email your OR# for SGSK and NGUI to support at tasharen.com and I will send you a link.

Urwin78

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Re: NGUI and SGSK together
« Reply #2 on: June 13, 2013, 03:44:33 PM »
Hi ArenMook,

Thank you for the reply, I just send you the OR#