First of all thank you for the great packages.
Question1:
How can I make NGUI and SKSK working together in the same project.
I get errors:
- Assets/NGUI/Scripts/UI/UIFilledSprite.cs(13,31): error CS0246: The type or namespace name `UISprite' could not be found. Are you missing a using directive or an assembly reference?
- Assets/NGUI/Scripts/UI/UILabel.cs(12,24): error CS0246: The type or namespace name `UIWidget' could not be found. Are you missing a using directive or an assembly reference?
- Assets/NGUI/Scripts/UI/UITexture.cs(17,26): error CS0246: The type or namespace name `UIWidget' could not be found. Are you missing a using directive or an assembly reference?
Question2:
I get a bad excess error in Xcode when building the Arcade Controller example scene. (libGPUSupportMercury.dylib`gpus_ReturnGuiltyForHardwareRestart:)
Is this because it is not compatible on iOS.