I'm brand new to NGUI and Unity, and am attempting to make a main menu mock up and am having issues with the GUI buttons not scaling with the rest of my game properly.
I am using 2DToolkit to place a sprite of Soul Saga's logo in the middle of the screen, and would like NGUI to make the buttons underneath it. However, when doing this, if the camera size or resolution changes, the NGUI buttons do not scale the same as the logo. How would I fix this?
Attached are examples of how the menu looks under different view port settings (and not changing anything else with positioning code.)
Thanks!