Author Topic: UItexture does not display clear as UISprite  (Read 2874 times)

galuodo

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UItexture does not display clear as UISprite
« on: July 03, 2013, 10:21:12 PM »
We former use UISprite to show big back ground so the atlas is very big, so we delete that image from atlas and use UITexture to display. However, no matter how I change the setting of the image and the shader of the texture, the quality is much lower than use uisprite.

So How can I make the UITexture has the same display qualty as UISprite? DO I miss something important?

ArenMook

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Re: UItexture does not display clear as UISprite
« Reply #1 on: July 04, 2013, 08:22:43 AM »
Import texture settings on your texture, change it to use Truecolor.

galuodo

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Re: UItexture does not display clear as UISprite
« Reply #2 on: July 08, 2013, 01:04:56 AM »
Thank for your replay, I tried true color, but it dose not work.
The texture of the atlas and that of the single image has the same filter mode, format and shader, however the quality is different.

ArenMook

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Re: UItexture does not display clear as UISprite
« Reply #3 on: July 08, 2013, 11:14:02 AM »
Post pictures of the difference in quality, and of the imported texture's import properties -- it would help.