Doesnt work, same problem =/
This is my second project with NGUI, on the first it works perfectly on these same devices, and this one, which is a simpler than the other, this error is happening =/ Have any idea of what could be?
Also, let me ask you, on this project I have a lot of units on screen (max 42, for mobile). I've noticed that when they all are taking damage (thats when I call HUDText for scrolling combat text), the profiler indicates a high load on the UIPanel.LateUpdate() and constant GC.Collect() calls that use up to 10ms each (these calls happen like every 30 frames while the text is being displayed). Is there some kind of optimization I could make in any way?
Thanks for your attention,
Best regards,
Allan