Following the example scene, we have each "3D" GameObject that needs this kind of HUD, instantiate a HUD prefab object under the HUDRoot and set its UIFollowTarget to be that object. That works fine.
Problem is, we need to be able to interact with the HUD prefab after it is instantiated.
Think of it like this, following the example scene, need someway to register that we clicked on the floating text after it is created. In our specific case, to be able to click on some element of the HUD prefab instance (not the "3D" GameObject that spawned it) to do something with it (in our case, show more info).
Is this possible?
Asking because when adding a button with UIButtonMessage or even UIForwardEvents to our HUD prefab, and then clicking on it, we're not seeing any response. It's like the clicks are being eaten and nothing happens.
Can HUD elements in this configuration receive OnClick events? If no, how otherwise to have interactive HUD prefabs in a 3D scene?
Any ideas here? We're in a bit of a jam and time is running out!