I'm having an issue with trying to create multiple fonts and have them share the same atlas.
I've followed the instruction video on youtube, and I create an atlas and the first font fine, but when I come to use the fontmaker again for the second font, I enter all the values/fnt/textures etc. and when I click on create font I get the following error:
MissingReferenceException: The object of type 'Texture2D' has been destroyed but you are still trying to access it.
Your script should either check
if it
is null or you should not destroy the
object. UnityEngine.Texture.get_width () (at C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/Editor/Graphics.cs:682)
UIAtlasMaker.PackTextures (UnityEngine.Texture2D tex, System.Collections.Generic.List`1 sprites) (at Assets/NGUI/Scripts/Editor/UIAtlasMaker.cs:150)
UIAtlasMaker.UpdateTexture (.UIAtlas atlas, System.Collections.Generic.List`1 sprites) (at Assets/NGUI/Scripts/Editor/UIAtlasMaker.cs:519)
UIAtlasMaker.UpdateAtlas (.UIAtlas atlas, System.Collections.Generic.List`1 sprites) (at Assets/NGUI/Scripts/Editor/UIAtlasMaker.cs:610)
UIAtlasMaker.AddOrUpdate (.UIAtlas atlas, UnityEngine.Texture2D tex) (at Assets/NGUI/Scripts/Editor/UIAtlasMaker.cs:567)
UIFontMaker.OnGUI () (at Assets/NGUI/Scripts/Editor/UIFontMaker.cs:278)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Applications/buildAgent/work/84669f285f6a667f/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Having searched the forum, I have found a few other posts with a similar error, but they are all about adding sprites to the atlas by hand, not using the font maker. Is it the same problem? and if so how can I fix it/get the fix?
My specs: Unity Basic V4.1.5f1 - Windows 7 64 bit - NGUI V2.6.3
Ignore the p.s. that was below, I've just realised I didn't do the NGUI upgrade properly.

I have done the proper update procedure for NGUI and I am now on 2.6.3 but the error is still occuring. I thought I'd try another way (add the font sprites to the atlas by hand, then create fonts from them) but the same error also occurs when I try to add a sprite to the atlas using Atlas Maker.
Thanks in advance for any assistance.
P.S. I've followed the link in my original purchase email to download NGUI as I purchased direct from Tasharen. The email says it will always point to the latest version, yet when I download it it downloads 2.5.1 but according to the release thread the latest version is 2.6.3. Where can I get 2.6.3 from?