Author Topic: MPGSK overwriting project preferences and resolution size question  (Read 4076 times)

bariscigal

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It is a bitter lesson for me to learn something : always integrate an asset "after" testing with an empty scene and an empty project.

The thing is :
I had my 10+ tags, 10+ layer configs and a  spiderweb of layer collision matrix and also special input mappings for my game. And just because i have imported this asset without hesitation means i have lost all of them now.

I know people are having hard time figuring out unity's project settings needed for the assets but i think you shouldn't have been added these in the asset. Maybe a seperate download of these settings would be better is it not?

And i know i should have backed them up with my asset exports :(

Another question: What is the maximum terrain resolution i can use with terrain generation script?

ArenMook

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Re: MPGSK overwriting project preferences and resolution size question
« Reply #1 on: August 01, 2013, 01:34:33 PM »
I'm not sure I understand... what overwrote your collision matrix? MPGSK doesn't do it by default -- project settings don't carry over in Unity Packages. This is why step 2 in the package shows how to set up the collision matrix.

There is no set maximum for the terrain script. If you want it to be 2048x2048, you can -- but expect it to take a while to generate.

bariscigal

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Re: MPGSK overwriting project preferences and resolution size question
« Reply #2 on: August 02, 2013, 08:23:01 AM »
It can be my mistake but if i am not wrong there are some *.asset files in the package i have downloaded.
Take a look at the screen grab in the attachment.


Now i am not sure how the matrices got lost. But it happened right after importing the asset> and opening the demo scene.

I have lost tags, input setups and collision matrix(in physics).

Not a big deal but it took me a day to re-apply all those tags and layers.

ArenMook

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Re: MPGSK overwriting project preferences and resolution size question
« Reply #3 on: August 02, 2013, 02:49:54 PM »
Whoa... that must be a new feature. I'm pretty sure they don't even show up when creating a package, so it must be Asset Store plugin thing.