Hello, I am creating an UIAtlas at runtime using an image from TexturePacker. I am also using the NData package for NGUI and using that to set the sprite name. This means that for every UISprite, there is initially a sprite name but no atlas (because I create it at runtime). Therefore, after I generate the atlas I assign it to each UISprite in separate code.
This works fine in the Unity Editor. It doesn't work as well on iPhone, where it will show up 50% of the time. Therefore, I was wondering if there was a way to refresh the sprite so that NGUI would re-render it after I assigned the atlas. Thanks!