I tried creating three built exe on window.Scene 1. Plane with empty texture.Scene 2. Plane with 1024x1024 texture RGBA 32 bit 4 MB (from import setting).Scene 3. Plane with 2048x2048 texture RGBA 32 bit 16 MB (from import setting).I made sure that all textures didn't use mipmap and didn't read/write enable.Memory usage in task manager (I waited a bit until all scenes memory were stable)Scene 1. 29.9 MBScene 2. 37.8 MB (different from Scene 1: 7.9 MB)Scene 3. 62.0 MB (different from Scene 1: 32.1 MB)It loos like that Unity allocated double memory for each texture. Is this an expected behavior?