Ah, didnt actually know.
I followed the tutorial made by that M2H guy slavishly back when I first
tried playing around with the Unity networking.
I apologize for my stupidity, however i fear that this next question will only add
onto it;
Is there any functions within TNet that I can easily call to check if its still loading the level?
From what I can see theres a "TNManager.isTryingToConnect", however I dont think
thats what I need.
I'd very much like to use the processbar from NGUI to display how much of the level
has already been loaded.
I may just be overthinking it and should just look into making a loadbar as if it was a singleplayer
game, however I cant help but think I should add into the equation what is currently going on within
the game world, since a lot of the objects are inactive at the start, and slowly gets activates whilst
players play the game, this increasing the time for the game to actually load in.