I can't seem to find a scaling style that works properly with an object anchored to the bottom of the screen. All I want is for an object to maintain it's ratio and scale both vertically and horizontally with the screen resolution, so that the object remains flush with the screen. I feel like I must be doing something wrong, because none of the styles produce those simple desired results. Most of them stretch my object all out of scale and make it far too large for the screen. The one that seems to work the best is FitInternalKeepingRatio, but the problem with that is the sprite is no longer anchored to the true bottom of the screen and instead, a bit lower, causing the object to be cutoff at certain resolutions.
Here's a step by step process of what I do:
With build settings set to the android platform and the game window set to 320x480 Portrait:
1. Create all the UI stuff, anchor, panel, etc.
2. Change the anchor settings to "Bottom"
3. Create a sprite in the panel, which consists of a checkered game board.
4. On the sprite object adjust the scaling so that the sides of it are flush with the game window.
5. On the sprite object adjust it's vertical orientation is flush with the bottom of the screen.
6. Attach UIStretch to sprite object.
7. Try a style.
8. Hit play.
9. Delete non-working sprite (due to that my scaling is completely and permanently messed up by most of these styles).
10. Repeat with other potential styles.
I have done no more than any of this, thus every other setting would be a default.
Where's the flaw? Thanks!